Today I introduced another section in this site, dedicated to the Android Apps that I'll be developing. Go and check it out.
In the last two weeks I've been preparing this website, about Cross-stich, and I've used Blender to show how some images could be transformed into Cross-stich.
For the images to show the aspect of the Cross-stich, I've used node compositor with 3 images and 3 UV maps.
1. Image and UV map of the base textile, after creating a tileable texture.
2. Image and UV map of a line cross, with transparency where there is no cross.
3. Image and UV map of the drawing, with transparency where there is no image.
With the combination of these 3 images in the node editor, it is possible to create an image like this to show how the final result would be: